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| | Click here or scroll down to respond to this candidateLyndon Asuncion EMAIL AVAILABLESenior Game Artist/Concept Artist PHONE NUMBER AVAILABLELynnwood,WA, Street Address , USDynamic and adaptable Senior Game Artist with 15+ years experience designing and illustrating for games, developing UI elements, and collaborating cross-functionally. Well versed in utilizing diverse art styles, applying asset optimization, and improving player experience. Adept at porting games, producing 3D designs, and automating workflows. WORK EXPERIENCESenior Game Artist/Concept Artist Apr 2021 - Sep 2023 DoubleDown Interactive Seattle, WA Utilized Photoshop and Maya to craft visually compelling symbol art, slot games, character designs, UI elements, and immersive environment art for mobile game pitch decks, resulting in the successful green lighting of Spinning in Space and AI Wars game apps Facilitated seamless collaboration between Design and UI teams, fostering an environment of innovation and problem-solving, resulting in game pitches that received accolades from executive leadership, leading to market launch and revenue gains. Experimented with various art styles to determine the ideal visual language for game pitches resulting in each game pitch having its own unique voice and style.Led the creation of character style guides for the AI Wars mobile game app, fostering improved character development and optimizing production for the Korea team.Improved player experience by executing asset optimization in Unity, achieving 10% increase in game performance.3D Modeler/Unity Artist Jan 2019 - Apr 2021DoubleDown Interactive Seattle, WACreated visually stunning 3D art which included environments and props for mobile casino slot games using Maya, immersing players in the Vegas atmosphere resulting in increased player retention.Developed exciting original IP slot games by designing background and symbol art, reels, and animations mirroring land-based Vegas slot games resulting in improved player engagement.Transformed land-based slot games into captivating mobile experiences using Unity, generating audience excitement and increasing company revenue.Streamlined art asset pipeline by implementing automated workflows, reducing manual processing time by 50% and achieving a 10% increase in game performance, leading to improved player satisfaction.Game Artist Feb 2016 - Dec 2018IGT Seattle, WAOptimized source assets for implementation into Unity resulting in lower game footprint and increased performance by 10%.Ported various slot games to mobile platforms, recreating missing or outdated assets resulting in staying true to the IP while keeping lower resource footprint and increased performance by 10%.Employed Zbrush and 3DS Max to design visually striking 3D art for fantasy slot machine cabinets, enhancing loading screens and captivating players, resulting in a notable increase in player retention and heightened engagement.3D Artist Sep 2010 - Jun 2015HeR Interactive Bellevue, WAProduced and optimized 3D art assets, including environments, set pieces, and props, using 3DS Max and rendering in Vray,resulting in an immersive gaming experience for players.Created UV maps and textures with Photoshop, producing beautifully rendered environments that keep players engaged.Completed minor 3D environmental animations with 3DS Max, enhancing the visual appeal of game environments.Oversaw design team collaboration by outlining goals, providing guidance on complex tasks, and assessing performance, resulting in improved product and customer satisfaction rates. EDUCATIONAssociates Art Institute of Seattle, 3D animation and design Sep 2003 - Apr 2004 CORE COMPETENCIES:Concept Art, Character Design, Environment Design, Animation, Storyboards, Color Scripts, Style Guides, Texturing, UV Maps, Rendering, User Interface, User Experience, Graphic Design, Systems Improvements, Versatility, Time Management, Teamwork, Waterfall Methodology, Agile MethodologyTECHNICAL SKILLS:Unity, 3DS Max, Maya, Adobe Photoshop, Adobe Illustrator, Adobe AfterEffects, Adobe Animate, Pixologic Zbrush, Substance Painter, Vray, Jira, Asana, Perforce, Shotgrid, 3D Production |