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| | Click here or scroll down to respond to this candidateCandidate's Name
Email: EMAIL AVAILABLE Phone: (Street Address ) 535-4131 Portfolio: https://Candidate's Name .vercel.app/ EDUCATIONThe University of BaltimoreBachelor of Science Degree Computer Science / Simulation and Digital Entertainment Concentration EMPLOYMENT EXPERIENCEMyosukiSenior Software Engineer & Lead Technical Consultant July 2024 Present Developed immersive visual novels using Unity and Naniscript, blending narrative depth with interactive gameplay. Delivered innovative technical solutions and expert consultation, resolving complex challenges efficiently. Debugged and optimized software, ensuring high-performance and a seamless user experience. Collaborated closely with animators, scriptwriters, UI/UX designers, and composers to streamline production. Engineered and maintained Myosukis website, overseeing front-end and back-end development to enhance user engagement. Adapted to evolving project needs, taking on diverse roles to ensure successful project outcomes. LowKey High EntertainmentFeatures & Operations Engineer (Freelance) January 2024 July 2024 Led the development of progression systems and user interfaces, collaborating with Platform, Gameplay, Art, and Design teams to enhance player experiences. Optimized creation tools and game editors, driving production efficiency and shortening development timelines. Applied IT expertise to implement scalable, secure technologies that supported both game development and business operations. Ensured reliability and quality of gameplay software through comprehensive testing, automation, and CI/CD pipeline integration. Resolved complex technical challenges in video game development, minimizing disruptions and maintaining smooth operations. Produced and maintained technical documentation to streamline development processes and ensure cross-team consistency. Activision-Blizzard (A Microsoft Corporation Subsidiary) Operations & Software Engineer (Xbox Games) September 2022 April 2024 Identified and resolved internal technical issues and player-based bugs, improving toolset reliability and enhancing user experience. Conducted code reviews to ensure high-quality, reliable product releases. Monitored and addressed integration issues identified by automated testing tools. Investigated and diagnosed crashes and errors using dumps and logs for rapid issue resolution. Trained new hires on architecture, debugging, tools, and pipelines to accelerate onboarding and maintain team efficiency. Implemented process improvements that streamlined workflows, reduced production times, and elevated game quality. Authored and maintained comprehensive internal documentation on tools and processes to support cross-functional teams. Developed automated solutions for task management, testing, and deployments, increasing overall efficiency. Built diagnostic tooling for build pipelines and maintained launcher tools to ensure smooth operations. Delivered key gameplay features for Call of Duty using C++, Lua, and scripting languages. Created troubleshooting scripts in C# and PowerShell, reducing response times for support inquiries. Overhauled DevOps workflows, achieving a 100% response rate to critical issues with Python and Docker integration. Contributed to immersive player experiences by developing and optimizing gameplay features. Assisted in testing and debugging processes to ensure top performance across various platforms. JAST USASoftware Engineer & Product Manager June 2021 July 2022 Led game development projects from inception to completion, overseeing full production cycles. Directed multidisciplinary teams, managed priorities, and ensured successful milestone delivery. Prioritized features for maximum business and player impact, contributing actively to scoping and design discussions. Selected frameworks and translated high-level concepts into efficient, well-structured code. Designed, tested, and iterated on gameplay features to deliver engaging player experiences. Maintained code integrity while integrating graphics, audio, and researching support software to optimize performance. ZeniMax Online Studios / Bethesda Games (A Microsoft Corporation Subsidiary) Quality Assurance Systems Testing February 2021 June 2021 Managed quality assurance for Elder Scrolls Online expansions (Flames of Ambition, Blackwood, and Gates of Oblivion), specializing in comprehensive testing and bug identification. Produced and organized detailed bug reports aligned with department standards to streamline issue resolution. Verified and tested bug fixes, ensuring game stability and functionality across multiple platforms. Provided actionable feedback on gameplay issues to the development team, contributing to gameplay enhancements. Collaborated with peers and senior team members to assess, prioritize, and escalate critical game issues. Reviewed documentation for new game systems, identifying potential conflicts and ensuring smooth integration. SITEC Consulting, LLCInformation Technology Specialist & Web Developer Jun 2020 Jan 2021 Achieved Cybersecurity Maturity Model Certification (CMMC) compliance, ensuring adherence to industry security standards. Developed and maintained internal applications and company websites, integrating back-end systems like databases. Installed, configured, monitored, and maintained computer hardware, software, networks, and peripheral devices. Provided timely technical support, resolving service issues to maintain operational efficiency across the company. Repaired and replaced equipment as needed, ensuring seamless integration between front-end systems and back-end infrastructure.University of BaltimoreTechnical Support Specialist Sep 2017 - May 2020 Provided technical support for the migration of the LMS from Sakai to Canvas, ensuring responsive design across multiple devices. Collaborated with users to clarify requirements, resolve issues, and escalate concerns when necessary. Managed inquiries, processed transactions, and up-sold services by demonstrating new features and benefits. Ensured operational readiness of equipment for students and faculty, maintaining and updating the call center database. Enhanced organizational reputation by taking ownership of user requests and staying current with industry trends. Project Showcase:Nomad (2024 - Present) Role: Gameplay System Designer Description: Nomad is a 3rd person steampunk RPG with Gothic-style elements, offering souls-like combat mechanics and graphics akin to Bioshock Infinite. Inspired by Gothic 1, Gothic 2, Bioshock, Dishonored 2, and Bloodborne, the game is set in a turbulent floating city. Players navigate intense factional conflicts threatening to control or destroy the city. Responsibilities:Designed and pressure-tested the overall gameplay vision for Nomad, a third-person steampunk RPG with Gothic-style elements and souls-like combat mechanics.Developed comprehensive gameplay systems, mechanics, and parameters, from high-level concepts to detailed balancing and tuning, through technical writing.Analyzed the player journey, identifying key areas for improvement and opportunities for feature tuning and enhancements.Pitched, designed, and prototyped systems for first-time user experience and player onboarding, collaborating closely with UI/UX teams to refine the look, feel, and feedback for optimal player engagement. TECHNICAL SKILLS Languages: Python, JavaScript/React, HTML/CSS, C++, C#, TypeScript, Java, Lua, Rust, Tools: Unity Engine, Unreal Engine 4/5, Game Maker Studio 2, Batch Scripting, GritHub, Docker, BitBucket, Jira, Kubernetes/Jenkins, Powershell Proficiency in Microsoft Office products (Word, Excel, and PowerPoint) |