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Candidate Information
Title Game Design, Level Design, UI Design, Audio Design, Environment
Target Location US-WA-Bellevue
Email Available with paid plan
Phone Available with paid plan
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T o n y W a n g EMAIL AVAILABLE PHONE NUMBER AVAILABLE Bellevue 98004, WA PortfolioP E R S O N A L P R O F I L EMy actual name is Shaotong Wang, and I go by Tony Wang. I am currently a Junior at Purdue University, majoring in Game Design & Development. I mainly focus on gameplay design, level design, and scripting, and I use my creativity to help make an entertaining gaming experience for my players. I am passionate about game design because I get to develop games that players can truly enjoy. I hope to land an internship within the game industry with this resume. P R O F E S S I O N A L E X P E R I E N C EGame Mechanics & Level Design Intern Finished student projects or indie games with experience through the entire development cycle. Strong interest in BR and multiplayer games with an understanding of what makes them work. Unreal Engine experience in scripting with ite ms worked on in a completed project. Microfun Microfun is a mobile game company based in Beijing, China. Their most popular game, Jellipop Match, has ranked top three casual games in China ever since release. That is the game that I had an opportunity to work for. An interest & passion in creating gameplay systems, mechanics and game modes. A collaborative and inclusive attitude, ask questions, learn and adapt.Designed innovative gameplay mechanics, discussed and consulted with other game designers, and implemented mechanics to the companys test version of the game.Monitored reports from players to ensure a smooth gaming experience, and noted down player feedback and critiques from the companys targeted audience.Set up gameplay quality assurance playtesting in the development stages, and contributed to game mechanics design documentation by spotting places for improvement.Conducted research on similar games to stay up to date with new trends. Contributed to weekly game company group meetings and presented design ideas. 06/2023 - 07/2023Beijing, ChinaL E A D E R S H I P E X P E R I E N C EIron Prodigy Game Development StudioFounder, Game Design LeadIron Prodigy is currently working on competitive pc games, still in development stages, releasing when completed.Managed the studio's member acquisition, team formation & structure, studio culture, project design & development goals, task orientations, time management, and studio's long-term vision.Conducted game design documents, incorporated individual builds, helped group meetings & pitched game ideas, and managed team atmosphere & cohesion. 02/2024  PresentSeattle, WAP R O J E C T SExperience working in a game engine with a preference for Unreal. Endless NightSelf-Development (Assets from Unreal Marketplace)Endless Night is a first-person shooter, stealth-action game, with a futuristic cyberpunk and zombie apocalypse theme.Designed player combat system, stealth ability usage & interactions, player health & stamina system, player's user interface, and game background music & ambient sound effects.Scripted zombie haunted mechanics, weapon damage & precision, zombie spawn logistics, zombie AI behaviors& interactions, and zombie & character animation blueprints.Level design with zombie haunted areas & spawn wave locations, ammo box pick-up locations, environment art& lighting placements, and environment assets placements, proportions, & correlations. Cursed AmnestySelf-Development (Assets from Unreal Market Place) Cursed Amnesty is a third-person RPG, with turn-based combat, and a medieval abandoned dungeon theme.Designed player's turn-based combat system, combat weapons & magic potions, item equipment system, narrative & storylines, and in-game save progression system.Scripted turn-based combat logistics & mechanics, enemy combat animation blueprints, item stats & interactions, level initial tutorials, and player's user interface.Level design with weapon, shield, food, and magic potions pick-up locations; enemy combat encounter locations, level transition locations, NPC conversation areas, and art assets placements. 06/2024  09/2024Bellevue, WA01/2024  04/2024Lafayette, INE D U C A T I O NBachelor of Science Game Design & DevelopmentPurdue University GPA: 3.71 / 4.0008/2022  PresentWest Lafayette, INA W A R D S Familiar with Fortnite ecosystem. Familiar with the basics of game design. A proactive self-starter who has a hunger to learn. Strong communication and interpersonal skills. Strong passion for developing games. Purdue Polytechnic Institute Dean's ListDaniel Castro-Lacouture Purdue University Received every college semester, from Fall 2022  Present S K I L L SProficient Skills: Unreal Engine, Unity, Visual Studio, GitHub, Blender, Maya, Adobe Illustrator, Photoshop, Excel, HTML/CSS, GarageBand.Foundation Skills: Creativity, Clear Communication, Data Visualization, Critical Thinking, Team Collaboration, Detail-Oriented, Innovative. L A N G U A G E S Finished student projects or indie games with experience through the entire development cycle. Fluent in both English and Chinese (Mandarin)

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