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EMAIL AVAILABLE PHONE NUMBER AVAILABLELINKEDIN LINK AVAILABLE Washington, EdmondsSummaryInnovative audio technician and sound designer with proven expertise. Adept at handling cutting-edge audio hardware and performing meticulous tests on various games to diagnose errors, bugs, and glitches. Experienced in utilizing modern tools and software to diagnose and fix audio malfunctions. Vastly experienced in the Crunch environment and while demonstrating ability to collaborate with other departments. Highly proficient in programming software including C++, Jira, Pro Tools, Sihelius, Unreal, Unity, Ableton, Logic Pro, Audacity, Wwise, Visual, Fmod, Wave, Soundtoys, and Mia.Areas of ExpertiseElectrical EngineeringVHF, UHF and HFAudio and Video DistributionTelemetry DataGBAS, PGBAS,TCASCable ManagementMicrophone TechHEAD acousticsTroubleshootingIterative ProgrammingQuality ImprovementPerformance ManagementProfessional ExperienceNomad Games and Hobbies, Edmonds WA 2023-2024Sales Rep.Worked on the floor dealing with customers. Found ways to integrate more effective methods in stocking inventory. Utilized time by finding ways to increase sales with outreach programs.Nintendo America, Redmond WA 2022Game TesterProgrammed debug tests to run game loops. Reported the data back to managers with comprehensive log reports. Worked under crunch and became autonomous with their work schedule..Lionbridge, Bellevue WA 2020Game TesterPerformed comprehensive tests on various games to identify errors and glitches. Assumed full control and oversight of Xbox Series X and fixed bugs on cutting-edge hardware. Absorbed work pressure and served diligently in Crunch environment and while demonstrating exceptional leadership expertise by working independently without supervision of assigned Manager.Freelancer, Edmond WA 2018 2019Sound DesignerLed early iterations of games and fixed identified bugs. Contributed sound design expertise in Virtual Reality (VR). Collaborated with highly proficient teams on game design and building. Designed and edits custom sound effects and sounds and utilized various audio elements, methods, and tools to produce best-quality audio for multiple games.Trappist 2017 2018Audio ImplementerSpearheaded best-in-class soundscape by creating, testing, and fixing audio events. Brainstormed and communicated ideas with programmers. Combined advanced technical abilities with innovation to pilot development and implementation of robust system designs and tools to enhance game sounds. Utilized number of audio software to improve quality of sound in different gaming projects.Selected ProjectsTrappist Landing, Redmond WA 2017 2018Audio LeadDisplayed proficiency in Wwise.Recorded and Edited Dialogue.Gained valuable experience during Wwise implementation in Unity.Debugged audio system.Cures and Curios, Redmond WA 2016 2018Game TesterCoordinated creation and fixing of audio events.Conducted audio events tests.Discussed innovative ideas with programmers.Led implementation of Wwise in VR.Worked with Programmers, debugging and creating automated testDeveloped advanced game mechanics with Designers.Bittorio, Redmond WA 2016 2018Audio Lead / System DebuggerDirected team of Sound Designers and Composers.Presided over SCRUMS and meetings with Game leads.Debugged audio bugs and visual problems.EducationBachelor of Arts in Sound Design and Audio engineering, 2018DigiPen Institute of Technology, Redmond |