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Title Senior Software Engineer
Target Location US-TX-Austin
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Candidate's Name  9 Chapin Lane, Austin, TX 78746PHONE NUMBER AVAILABLE EMAIL AVAILABLESUMMARY: 30+ years in computing & leadership spanning entertainment, gaming, finance & luxury products. Received Motion Picture Academy Award Nomination (2012) for computer-generated lighting system, author of 5 patents, credited on 30+ films & 6-time winner of the DreamWorks Animation Technology Award. Seeking to lead, collaborate and/or innovate to impact business. WORK EXPERIENCE2023-Present Senior Gameplay & Graphics Dev  Neon Machine Austin, TX Developing Web3 game, Shrapnel, using Unreal Engine. Optimizing performance. Doubled fps. Reworked Unreal Engine build system to prevent the ability to hack Shrapnel game Working on network encryption to protect Neon Machine system Ported game (1000s of textures & 100s of shaders) to Virtual Texturing system 2024-Present BrainTrust Prize Leader - XPrize Austin, TX Leading team of 10 technology experts (AI, networking, security, graphics) to craft a $100M Prize competition for teams that create or detect Deep Fakes  winners provide techniques and code. 2021-2023 Senior Graphics Developer - Bungie Games Austin, TX Developed graphics code for Bungie in house game engine, Tiger, for Destiny 2 & Marathon Upgraded parts of Tiger to DX12 Submitted 5 Patent writeups  Accepted by Bungie Legal Dept 2021  Co-Founder & Senior Vice President - Horizon 3D Austin, TX Founded by former Shiseido, DreamWorks & Apple Senior Executives where I established the vision and implementation of 3D digital pipeline (capture, lighting/relighting, & rendering) Contribute to business planning, resource scheduling, and market-fit analysis 2019 - 2020 Sen Vice President, Rendering & Visualization-Shiseido Austin,TX Led team of geographically dispersed tech managers and developers to construct an automated pipeline to 3D capture, apply visual effects (makeup), and render photorealistic digital humans Utilized a cloud based architectural model for accommodating limited compute capabilities of native iOS and Android mobile platforms Led development of photogrammetry capture libraries utilizing UV & polarized visual spectrums Held ownership responsibility for several repositories encapsulating advanced image processing, 3D rendering, and photogrammetric capabilities Cutting edge visual results presented to Global Brand Presidents & Corporate C-Suite Executives Established internal Visualization Group to drive operational concepts & storyboarding to feed UX& product development designs Worked closely with other SVPs (AI & SaaS) to coordinate development efforts across groups Employed agile development model utilizing core tools (eg., Jira, Confluence &Bitbucket) 2008 - 2019 Senior R & D Developer - DreamWorks Animation Glendale, CA Senior developer on world-class proprietary rendering solution, MoonRay Gave the inaugural DreamTalk on Bitcoin and Blockchain Technologies Developed LightGrid with 2D PDF/ CDF structures for Importance Sampling optimization Added Bump Mapping & AutoBump methodology to adaptively blend between displacements and bumping techniques. Oversaw production deployment. Managed developers & QA staff to convert hundreds of shading DSOs from C/C++ code base to Mental Images' Meta Shading Language (MSL). Co-developed new C++ shading runtime layer to provide functionality to shading language constructs and interface to new execution system better designed for threaded execution  saving DWA millions of dollars per film. Developed Stereoscopic 3D Spherical Projection Camera (DomeMaster) to provide VR / AR rendering capability for MoonRay. Used for Kung Fu Panda Universal Studios ride films. Developed extensive ISPC and some AVX vectorization code with Intel engineers to optimize texture access and color operations to run on Xeon & Xeon Phi Intel CPU hardware to optimize the PBR MCRT style renderer performance. Developed vectorized texture lookups in OIIO open-source texture library for MoonRay. Implemented BRDF style C++ shaders & shading libraries especially Hair Shading. Worked with USC/ICT using light stage scans developing sample based BRDFs for cloth & skin. Developed run time analysis of C++ shading DAG construction and execution system (MoonLight) and compressed memory (10%) and optimized performance (25%). Developed with Mental Images engineers & DWA production management to improve and deploy MetaSL shading language for studio wide adoption in 2011. Improved performance via code optimization, DAG trimming, resource analysis & parallelization (SIMD & threading). Doubled speed of animation software by parallelizing frames across cores by threading & caching. 2013 - 2015 Digital Strategy Manager & Video Games Producer - DWA Glendale, CA Producer of DWA educational online games including School of Dragons & World of Madagascar. Oversaw implementation of DWA creative properties with JumpStart (DWA investment) Collaborated with DWA TV Producers and Directors to develop & coordinate storylines 2003 - 2008 R & D Developer - DreamWorks Animation Glendale, CA Co-developed tile distributed shading capability for faster interactive rendering specifically the communication layer via TCP/IP sockets and shadow rasterization. Co-designed & developed procedural modeling system for foliage generation for numerous films. Embedded & extended python interpreter to provide foliage system's scriptable interface. Performed in house render development (C++) including 3D motion blur capability, motion blur & depth-of-field accelerations & initial stereoscopic rendering. 2002 - 2003 Technical Director - Escape Entertainment, Inc. Alameda, CA 2001 - 2002 Senior Tech Director - Creative Visual FX Santa Monica, CA 1999 - 2001 Co-Founder & Senior Tech Director - Steamboat Sofware Los Angeles, CA 1997 - 1999 Software Technical Director  Walt Disney Co Simi Valley, CA 1996 - 1997 Asst Technical Director - Sony Imageworks Culver City, CA 1995 - 1996 Research Analyst - Jeffries New York, NY 1993 - 1995 System Administrator / Programmer  Jeffries New York, NY(Further explanation of experience prior to 2003 available upon request) EDUCATION: B.A. Mathematics & minor in Physics, Connecticut College SKILLS: Leadership, Management, Communication, Project Planning, C++, Graphics Development, Blockchain, 3D Animation, DirectX12, Photorealistic Rendering, Video Game Development

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