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| | Click here or scroll down to respond to this candidateCandidate's Name
Senior Game Developer (Unreal Engine) | Lead Unity Expert | Game
Designer
Address Dulles, VA, Street Address United States
Phone PHONE NUMBER AVAILABLE
E-mail EMAIL AVAILABLE
Senior Game Developer with 12 years of experience specializing in Unreal Engine 4/5, Unity, and C++.
Demonstrated expertise in designing complex game levels, creating interactive gameplay mechanics,
and optimizing performance across multiple platforms. Proven track record in leading teams to
develop AAA titles, managing asset integration, and implementing advanced rendering techniques.
Skilled in AI programming, multiplayer networking, VR development, and continuous integration.
Proficient in version control (Perforce, Git), Agile methodologies, and debugging. Passionate about
leveraging cutting-edge technologies to push game development boundaries, with notable
achievements including a VR education platform and innovative character animation systems. Adept
at mentoring junior developers and collaborating with cross-functional teams to deliver high-quality,
immersive gaming experiences.
Skills
Game Development: Unreal Engine 4/5, C++, Level
Design, Gameplay Scripting
3D Modeling: Autodesk Maya, Blender, 3ds Max
Version Control: Perforce, Git
Project Management: Agile Methodologies, Jira
Software: Visual Studio, Photoshop, Illustrator
Game Programming
Git
Video Games
Problem Solving
Prototyping
Level Design
Work History
2020-05 - Current Senior Game Developer & Designer
Capitolis
Led Development: Oversaw creation of game modules from concept to release
using Unreal Engine 4/5, C++, and Visual Studio.
Cross-Functional Coordination: Ensured seamless asset integration and feature
development with Perforce and Git.
Advanced Rendering: Developed high-quality graphics and visual effects using
Unreal Engine's material editor and custom shaders.
Game Mechanics & Systems: Implemented robust mechanics and interactive
systems with Blueprint and C++.
Performance Optimization: Enhanced performance across hardware
configurations through advanced techniques and tools.
Build & Deployment: Managed build processes and timely releases using
continuous integration and deployment tools.
Playtesting & Iteration: Conducted playtesting, gathered feedback, and
iterated on designs using Agile methodologies and Jira.
Mentorship: Trained junior developers and fostered a collaborative team
environment.
VR Projects: Led strategic planning, technical architecture, and development of
VR experiences using Unity3D and C#.
Innovative VR Solutions: Designed and optimized interactive VR systems,
including novel locomotion and UI paradigms.
High-Performance VR: Ensured optimal performance and scalability across VR
platforms with advanced rendering and profiling techniques.
Team Leadership: Directed multidisciplinary teams in game and VR project
execution, ensuring cohesive integration of technical and creative elements.
Design & Modeling: Created complex game levels, mechanics, and high-
quality 3D assets with 3ds Max, Maya, and Photoshop.
2015-01 - 2020-05 Senior Game Developer
Spark Energy
Designed and implemented core gameplay mechanics using Unreal Engine 4,
C++, and Blueprint, including player controls and interaction systems.
Prototyped and refined game features in collaboration with the design team
using Visual Studio and Perforce.
Developed and maintained realistic game physics systems for character
movement and interactions.
Created and optimized multiplayer networking code for online gameplay using
C++ and Unreal Engine's networking features.
Integrated and optimized animation systems for smooth character state
transitions using Unreal Engine's animation tools.
Debugged and resolved complex gameplay issues reported by QA testers with
bug tracking software like Bugzilla and Mantis.
Developed game tools and editors to streamline the content creation process.
Designed and implemented complex VR gameplay mechanics using Unity3D
and C++, including immersive interactions and locomotion systems.
Integrated haptic feedback and advanced VR input systems (e.g., Oculus
Touch, HTC Vive controllers) to enhance user immersion.
Optimized VR applications for performance across multiple VR platforms, using
Unity's performance analysis tools to reduce latency and improve frame rates.
Led a team in VR project development, overseeing technical direction, task
delegation, and mentoring junior team members.
Collaborated with cross-functional teams to define project goals, iterate on
designs, and deliver high-quality VR experiences on schedule.
Managed asset integration and version control using Perforce and Git,
enhancing game performance across various platforms.
2010-02 - 2015-01 Junior Game Developer
EbryxTech
Developed gameplay features and mechanics using Unreal Engine 4 and C++.
Collaborated with senior developers to integrate game assets and animations
via Unreal Engine's Blueprint system.
Participated in daily stand-ups and sprint planning using Agile methodologies
and Jira.
Fixed bugs and optimized code for better performance with Visual Studio and
Git.
Created shaders and visual effects using Unreal Engine's material editor.
Conducted initial testing and debugging of gameplay features, providing
feedback for improvements.
Implemented core gameplay mechanics and basic AI behavior using Unity3D
and C#.
Integrated 2D and 3D assets from Photoshop and Maya into Unity projects.
Participated in team meetings and code reviews, offering feedback for
continuous improvement.
Assisted in optimizing game performance and conducted performance tests
based on senior developers' suggestions.
Education
Bachelor of Science: Computer Science
University of Virginia (UVA)
Additional Information
Projects
Epic Fantasy Quest Game
Led the development of a AAA fantasy RPG using Unreal Engine 4/5 and C++.
Coordinated a team of 10 developers, integrating advanced AI behaviors and
custom shaders to create an immersive experience. Optimized performance for
PC, Xbox, and PlayStation platforms. Utilized Perforce and Git for version control
and Visual Studio for development. Conducted code reviews and mentored
junior developers, ensuring adherence to industry standards. Managed project
timelines and milestones using Agile methodologies and Jira.
Cyber Strike Game
Designed and implemented core gameplay mechanics for a cyberpunk
themed action game using Unreal Engine 4, C==, and Blueprint. Developed
realistic character movement and physics systems, and optimized multiplayer
networking for online gameplay. Collaborated with designers to prototype and
refine features, using Visual Studio and Perforce. Integrated complex animation
systems for smooth character transitions. Debugged gameplay issues using
Bugzilla and Mantis, contributing to a stable and polished game release.
Enhanced player experience with dynamic audio systems.
Virtual Reality Simulation Platform
Oversaw the development of a virtual reality simulation platform aimed at
training applications. Defined the technical architecture and development
strategies to align with project goals and client expectations. Implemented
innovative VR training simulations using Unity3D, focusing on custom hardware
integrations and SDK optimizations. Led cross-functional collaboration with
external partners. These projects demonstrated expertise in Unity development
and VR game design, emphasizing skills in programming, optimization,
collaboration, and project leadership.
Viking Conquest Game
Directed the design and development of "Viking Conquest," a historical action-
adventure game, using Unreal Engine 4/5 and Unity. Led the creation of
intricate game levels and mechanics with C#, C++, and Blueprint, ensuring
seamless integration of high-quality 3D models, textures, and animations
developed in 3ds Max, Maya, and Photoshop. Optimized game performance
across various platforms using advanced performance optimization techniques
and tools. Managed asset integration and version control with Perforce and Git,
overseeing the game's build and deployment processes with continuous
integration tools. Conducted extensive playtesting sessions, gathered
feedback, and iterated on game design using Agile methodologies and Jira.
Collaborated closely with cross-functional teams to ensure a cohesive and
engaging player experience.
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