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Video Game Programmer Resume Dulles, VA
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Title Video Game Programmer
Target Location US-VA-Dulles
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Candidate's Name
Senior Game Developer (Unreal Engine) | Lead Unity Expert | Game
Designer
Address Dulles, VA, Street Address  United States
Phone PHONE NUMBER AVAILABLE
E-mail EMAIL AVAILABLE



Senior Game Developer with 12 years of experience specializing in Unreal Engine 4/5, Unity, and C++.
Demonstrated expertise in designing complex game levels, creating interactive gameplay mechanics,
and optimizing performance across multiple platforms. Proven track record in leading teams to
develop AAA titles, managing asset integration, and implementing advanced rendering techniques.
Skilled in AI programming, multiplayer networking, VR development, and continuous integration.
Proficient in version control (Perforce, Git), Agile methodologies, and debugging. Passionate about
leveraging cutting-edge technologies to push game development boundaries, with notable
achievements including a VR education platform and innovative character animation systems. Adept
at mentoring junior developers and collaborating with cross-functional teams to deliver high-quality,
immersive gaming experiences.


Skills
                       Game Development: Unreal Engine 4/5, C++, Level
                       Design, Gameplay Scripting
                       3D Modeling: Autodesk Maya, Blender, 3ds Max
                       Version Control: Perforce, Git
                       Project Management: Agile Methodologies, Jira
                       Software: Visual Studio, Photoshop, Illustrator
                       Game Programming
                       Git
                       Video Games
                       Problem Solving
                       Prototyping
                       Level Design


Work History
2020-05 - Current      Senior Game Developer & Designer
                       Capitolis
                       Led Development: Oversaw creation of game modules from concept to release
                       using Unreal Engine 4/5, C++, and Visual Studio.
                       Cross-Functional Coordination: Ensured seamless asset integration and feature
                    development with Perforce and Git.
                    Advanced Rendering: Developed high-quality graphics and visual effects using
                    Unreal Engine's material editor and custom shaders.
                    Game Mechanics & Systems: Implemented robust mechanics and interactive
                    systems with Blueprint and C++.
                    Performance Optimization: Enhanced performance across hardware
                    configurations through advanced techniques and tools.
                    Build & Deployment: Managed build processes and timely releases using
                    continuous integration and deployment tools.
                    Playtesting & Iteration: Conducted playtesting, gathered feedback, and
                    iterated on designs using Agile methodologies and Jira.
                    Mentorship: Trained junior developers and fostered a collaborative team
                    environment.
                    VR Projects: Led strategic planning, technical architecture, and development of
                    VR experiences using Unity3D and C#.
                    Innovative VR Solutions: Designed and optimized interactive VR systems,
                    including novel locomotion and UI paradigms.
                    High-Performance VR: Ensured optimal performance and scalability across VR
                    platforms with advanced rendering and profiling techniques.
                    Team Leadership: Directed multidisciplinary teams in game and VR project
                    execution, ensuring cohesive integration of technical and creative elements.
                    Design & Modeling: Created complex game levels, mechanics, and high-
                    quality 3D assets with 3ds Max, Maya, and Photoshop.

2015-01 - 2020-05   Senior Game Developer
                    Spark Energy
                    Designed and implemented core gameplay mechanics using Unreal Engine 4,
                    C++, and Blueprint, including player controls and interaction systems.
                    Prototyped and refined game features in collaboration with the design team
                    using Visual Studio and Perforce.
                    Developed and maintained realistic game physics systems for character
                    movement and interactions.
                    Created and optimized multiplayer networking code for online gameplay using
                    C++ and Unreal Engine's networking features.
                    Integrated and optimized animation systems for smooth character state
                    transitions using Unreal Engine's animation tools.
                    Debugged and resolved complex gameplay issues reported by QA testers with
                    bug tracking software like Bugzilla and Mantis.
                    Developed game tools and editors to streamline the content creation process.
                    Designed and implemented complex VR gameplay mechanics using Unity3D
                    and C++, including immersive interactions and locomotion systems.
                    Integrated haptic feedback and advanced VR input systems (e.g., Oculus
                    Touch, HTC Vive controllers) to enhance user immersion.
                    Optimized VR applications for performance across multiple VR platforms, using
                    Unity's performance analysis tools to reduce latency and improve frame rates.
                    Led a team in VR project development, overseeing technical direction, task
                    delegation, and mentoring junior team members.
                    Collaborated with cross-functional teams to define project goals, iterate on
                    designs, and deliver high-quality VR experiences on schedule.
                    Managed asset integration and version control using Perforce and Git,
                    enhancing game performance across various platforms.

2010-02 - 2015-01   Junior Game Developer
                    EbryxTech
                    Developed gameplay features and mechanics using Unreal Engine 4 and C++.
                    Collaborated with senior developers to integrate game assets and animations
                    via Unreal Engine's Blueprint system.
                    Participated in daily stand-ups and sprint planning using Agile methodologies
                    and Jira.
                    Fixed bugs and optimized code for better performance with Visual Studio and
                    Git.
                    Created shaders and visual effects using Unreal Engine's material editor.
                    Conducted initial testing and debugging of gameplay features, providing
                    feedback for improvements.
                    Implemented core gameplay mechanics and basic AI behavior using Unity3D
                    and C#.
                    Integrated 2D and 3D assets from Photoshop and Maya into Unity projects.
                    Participated in team meetings and code reviews, offering feedback for
                    continuous improvement.
                    Assisted in optimizing game performance and conducted performance tests
                    based on senior developers' suggestions.


Education
                    Bachelor of Science: Computer Science
                    University of Virginia (UVA)


Additional Information
                    Projects

                    Epic Fantasy Quest Game
                    Led the development of a AAA fantasy RPG using Unreal Engine 4/5 and C++.
                    Coordinated a team of 10 developers, integrating advanced AI behaviors and
                    custom shaders to create an immersive experience. Optimized performance for
                    PC, Xbox, and PlayStation platforms. Utilized Perforce and Git for version control
                    and Visual Studio for development. Conducted code reviews and mentored
                    junior developers, ensuring adherence to industry standards. Managed project
                    timelines and milestones using Agile methodologies and Jira.

                    Cyber Strike Game
                    Designed and implemented core gameplay mechanics for a cyberpunk
                    themed action game using Unreal Engine 4, C==, and Blueprint. Developed
                    realistic character movement and physics systems, and optimized multiplayer
                    networking for online gameplay. Collaborated with designers to prototype and
                    refine features, using Visual Studio and Perforce. Integrated complex animation
                    systems for smooth character transitions. Debugged gameplay issues using
Bugzilla and Mantis, contributing to a stable and polished game release.
Enhanced player experience with dynamic audio systems.

Virtual Reality Simulation Platform
Oversaw the development of a virtual reality simulation platform aimed at
training applications. Defined the technical architecture and development
strategies to align with project goals and client expectations. Implemented
innovative VR training simulations using Unity3D, focusing on custom hardware
integrations and SDK optimizations. Led cross-functional collaboration with
external partners. These projects demonstrated expertise in Unity development
and VR game design, emphasizing skills in programming, optimization,
collaboration, and project leadership.

Viking Conquest Game
Directed the design and development of "Viking Conquest," a historical action-
adventure game, using Unreal Engine 4/5 and Unity. Led the creation of
intricate game levels and mechanics with C#, C++, and Blueprint, ensuring
seamless integration of high-quality 3D models, textures, and animations
developed in 3ds Max, Maya, and Photoshop. Optimized game performance
across various platforms using advanced performance optimization techniques
and tools. Managed asset integration and version control with Perforce and Git,
overseeing the game's build and deployment processes with continuous
integration tools. Conducted extensive playtesting sessions, gathered
feedback, and iterated on game design using Agile methodologies and Jira.
Collaborated closely with cross-functional teams to ensure a cohesive and
engaging player experience.

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