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3d Modeling Unreal Engine Resume Auburn,...
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Title 3D Modeling Unreal Engine
Target Location US-WA-Auburn
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SUMMARYAs a 3D Artist with five years of professional experience and three years of studio experience in the gaming industry, I specialize in 3D modeling and Environment design within the sci-fi / post-apocalyptic genres. I also have additional experience in animation and rigging. My skills include advanced 3D modeling, detailed texturing, and efficient optimization, using tools like Autodesk Maya, Blender, Adobe Substance 3D Painter, and Unreal Engine 5. I take a comprehensive approach to game design, ensuring that every detailfrom characters to expansive environmentsis meticulously crafted. I dedicate my time and effort to creating dynamic, immersive gaming experiences that captivate players and meet the highest industry standards.SKILLSGame Design Skills: 3D Modeling, Environment Design, Rigging, Animation, Motion Capture, Texturing, Retopology, Optimization, and Game DesignSoftware: Maya, Blender, 3ds Max, Substance Painter, Substance Sampler, Unreal Engine, Marmoset Toolbag, ZBrush, Adobe Photoshop, Adobe Premiere, MS Office Suite, Character Creator 4, Iclone 8.EXPERIENCE3D Animator / 3D Rigger FunticoFebruary 2024  August 2024 (Contract), RemoteRigged over thirty playable characters and multiple custom weapons, ensuring high-quality, expressive animations that enhance the overall gameplay experience.Developed over twenty different animations for each character to give the characters distinct personalities, contributing to the game's immersive experience.Created and implemented cinematics for game marketing campaigns, driving engagement and interest into the product.Designed a universal character skeleton system with Blender and Unreal Engine 5 to optimize game performance, allowing for reusable animations across different characters and reducing production time by fifty percent.Continuously involved in rigging and animation tasks, keeping the highest standards of quality and efficiency in all projects.3D Generalist Next Player GamesApril 2022  February 2024, RemoteImplemented high-poly to low-poly baking techniques using Blender and Substance Painter to project high-resolution details onto lower resolution models for better gameplay performance.Utilized advanced shaders and material instances in Unreal Engine 5 to optimize material usage, decreasing processing times and keeping high-performance within the game engine.Formulated and implemented complex bone structures for characters and assets to achieve high-quality, realistic animations, ensuring optimal functionality during gameplay.Developed visually stunning environments using Unreal Engine 5, refining light setups and level design for efficient performance.Created and textured high-quality 3D assets for game environments, by using tools such as Blender, Maya, ZBrush, and Substance Painter.Freelance 3D Generalist Self EmployedMarch 2019  April 2022, RemoteCreated real-world scale models using measuring tools to ensure precise dimensions and proportions.Structured and refined 3D game assets and textures to streamline the design process, using software tools including Blender, Maya, 3ds Max, and Substance Painter.Applied various techniques such as modeling, texturing, lighting, sound design, and overall composition to bring environments to life and achieve the desired atmosphere and overall mood of the scene.Took clients high-poly models and performed retopology in Blender and then baked the high-poly model onto the retopologized low-poly model in Substance Painter to keep the detail but have the model optimized for gameplay.EDUCATIONGame Design CoursesGnomon School of Visual Effects, Games + Animation, YouTube, Art Station learning, Flipped Normals Courses, CG Cookie Courses, UDEMY, Adobe Creative Cloud Learning, LinkedIn Learning, Multiple Forums, Blogs, and Communication with other artists.Remote, United StatesGED Whatcom Community CollegeBellingham, WA

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