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3D Hard Surface,Vehicles, Props Artist, Environment ArtistDedicated 3D Artist with 8 years of experience in the computer games industry. Privileged to contribute to the iconic titles including Forza, Star Trek, NASCAR, Hot Wheels, The Crew 2, and Rainbow Six. EMAIL AVAILABLEPHONE NUMBER AVAILABLERenton, WAwww.artstation.com/tetianaskrLINKEDIN LINK AVAILABLEskrypnichenkoSOFTWAREMaya / 3dsMAXZBrush / Clo 3DSubstance PainterUnreal Engine / UnityPhotoshop / Illustrator / InDesignINTERNSHIP3D Modeler at DASSAULTSYSTEMES 3D EXCITE(02/2016 - 07/2016)Conference/Issuer of the certicateSpecialized in creating high-end 3Dmodels of the soft components found incar interiors, used prominently in carmanufacturer's posters and promotionalvideos.Created detailed 3D models of brandedgarments, employing physical garmentitems and precise measuring tools toachieve accuracy down to the millimeter.EDUCATIONMaster of Fine ArtsKyiv National University ofConstruction andArchitecture09/2013 - 07/2014,Fine ArtsInterior DesignBachelor of Fine ArtsKyiv National University ofConstruction andArchitecture09/2009 - 07/2013,Fine ArtsInterior DesignBasics of ArhitectureWORK EXPERIENCE3D Car ArtistMicrosoft Contractor via Ascendion Inc.11/2022 - 04/2024,Contributed to the successful launch of Forza Motorsport 2023 by enhancing visual delity and performance for over 40 cars through detailed material and light tuning. Ensured visual consistency with photo references. Proactively reported, investigated, and resolved car model bugs, consistently meeting daily bug x targets.Addressed modeling, animation, textures, shaders, rigging, and markup-related issues for more than 200 cars. Managed assets, tracked progress, and collaborated with the development team using task management tools such as Perforce, Shotgrid, and Azure. Conducted comprehensive quality assurance across numerous vehicles.3D Vehicles / Hard-Surface ArtistRoom 8 Studio10/2021 - 10/2022,Created vehicle and weapon 3D game assets across a few AAA projects for industry-leading development companies, ensuring optimal outcomes and streamlined completion across the asset creation pipeline.Executed high-delity PBR and stylized texturing techniques. Demonstrated adaptability in dynamic project environments, effectively navigating frequent changes. Leveraged feedback proactively to enhance learning and elevate asset quality. 3D Vehicles ArtistInfront X07/2021 - 12/2021,Contributed signicantly to the development of NASCAR AR Racing and NEXT GEN AR Apps by participating in cross teams discussions. Focused on translating CAD car models into game- ready 3D assets with optimized polygon count and ecient UV mapping. Played a pivotal role in digitizing NASCAR paint schemes, as well as designing customizable variations for users.3D ModelerShine Lighting Group02/2020 - 08/2021,Created concepts for light sculptures and installations for the Enchant Christmas Lights Festival. Produced compelling renders that showcased conceptual designs to stakeholders. Modeled detailed 3D wireframe sculptures, ensuring that conceptual designs met rigorous production standards. Created product technical drawings and prepared 3D models for seamless manufacturing processes.3D Artist/Team SupervisorPuppet Master Games05/2017 - 09/2018,Played a key role in assembling and leading a 3D Artists team, providing supervision and ensuring cohesive teamwork. Maintained quality control over all 3D assets produced by the team, ensuring adherence to project standards.Monitored the visual delity of 3D models to consistently uphold alignment with intellectual property guidelines, contributing to the project's success and authenticity. Created over 20 Star Trek starship 3D models.CoursesCoursesAchievements/TasksAchievements/TasksAchievements/TasksAchievements/TasksAchievements/Tasks |