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Software Engineer Resume Holyoke, MA
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Title Software Engineer
Target Location US-MA-Holyoke
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WORK EXPERIENCE
Software Development Engineer Intern | Altomni Corporation | Remote CA, USA                                                Jun 2023-Sep 2023
Technology: Python, JavaScript, Django, MongoDB, MySQL
   Spearheaded the scholar papers searching website project as a core team member and backend engineer, troubleshooting multiple
     technical issues, earning recognition, leading to a promotion within 3 months.
   Reduced system latency by 40% and partnered with DBAs to build scalable and efficient data pipelines to support a high-volume data
     platform with high availability.
   Built a Django RESTful web service to support multiple features, using Python for development and production instances of MongoDB and
     MySQL databases.
   Conceived, created, and executed a complex paper searching and filter-based querying system to facilitate efficient data retrieval from
     MySQL.
Software Engineer | Systex Corporation                                                                                       Feb 2020-Jun 2022
Technology: Java, JavaScript, Angular, Spring, Hibernate, HTML
   Functioned as a full-stack engineer at one of Taiwan s largest banking systems applications, delivering high-impact, low-latency solutions for
     the trust and deposit business sectors, which led to a promotion to Software Engineer within 6 months.
   Successfully launched the system to production across 169 branches, serving 6000 tellers nationwide, significantly improving transaction
     efficiency and operational performance.
   Directed comprehensive testing for modules, including unit, integration, and end-to-end tests and code maintenance.
   Significantly boosted group productivity and delivery, completing development in only 80% of the expected time (50% more efficient than
     other groups).
   Executed and optimized the development of front-end functionalities for over 300 transaction types, utilizing JavaScript and Angular.
   Developed the primary data-access layer in Hibernate and Spring frameworks to manage data access and monitor performance, maintaining
     high accuracy in transaction settings.
   Constructed a Java RESTful API with approximately 200 endpoints to support business logic integration with the bank's DB2 database across
     both development and production stages.
Research Assistant | Graphics Laboratory & Ministry of Science and Technology                                        Aug 2017-Dec 2018
Technology: Java, MATLAB, Web Container, JSP
   Led the government-sponsored project "Counting Shrimps in Troubled Water" project, applying advanced underwater image enhancement
     techniques and developing monitoring and research tools for ecological studies.
   Researched and built algorithms for underwater image enhancement, including Dark Channel Prior and color adjustment techniques with
     MATLAB, resulting in a 25% improvement in the clarity of shrimp images.
   Engineered a web application with account management and data dashboard features, allowing fishermen to upload and analyze
     underwater images, improving efficiency and user experience.
   Deployed a Java and Servlet web application for image enhancement and tracking modules, monitoring shrimp populations and
     demonstrating expertise in image recognition and processing.
   Launched the system, receiving Honorable Mention in the CS project contest (Top 10%).

KEY PROJECTS
 EleNa Path Navigation Project | Software Development Project
            Developed an interactive map feature using ReactJS, including location search, route visualization, and user preference settings for
            elevation gain, resulting in a 20% increase in user engagement.
            Leveraged Django and Python for backend development, implementing APIs for location search and customized route finding, ensuring
            efficient data handling and system modularity.
Dungeon Exploration | Game Development Project
   Designed a 3D dungeon generator using procedural generation algorithms for random, sensible, and interesting placement of rooms and
    features such as rewarding treasures.
   Implemented Unity to implement player and NPC movement, graphics, and combat systems.

Smart Cabinet | IoT Project
   Designed a smart cabinet with sensors that track usage and alert the owner when the cabinets are left open and created the sensor
    controller using Arduino to send and receive notifications via a Bluetooth module.
   Engineered the software to integrate sensor data with a mobile application, providing real-time notifications to users and increasing user
    satisfaction by 30%.
SKILLS
Languages: Java, JavaScript, Python, C#, HTML, CSS, C, C++
Frameworks: ReactJS, Angular, Spring, Hibernate
Tools: MongoDB, Pandas, Docker, Kubernetes, Git, MATLAB, Unity, AWS

EDUCATION
MS Computer Science, University of Massachusetts Amherst, USA, GPA:3.74                                                                                                                                                                                                                           Sep 2022-May 2024
BS in Computer Science and Engineering, National Taiwan Ocean University, Taiwan                                                                                                                                                                                                                   Aug 2015-Jun 2019

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