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| | Click here or scroll down to respond to this candidate[Log][PHONE NUMBER AVAILABLE:59:31:629]AIHelpSupport.SetUploadLogPath /var/mobile/Containers/Data/Application/6C886ECB-A6DD-4E1F-9B98-C63622EBF06B/Documents/log/log-20230726.txtAIHelp.OnAIHelpInitializedCallback:Invoke [Log][Street Address -07-26 08:59:32:110]V3SDKManager Init successTFW.SDKHandler:<InitNamesServices>b__Street Address _0(Boolean, String, String)TGS.ManagerCallback:Invoke(Boolean, String, String)TGS.<>c__DisplayClassStreet Address _0:<Init>b__1(Boolean, String)TGS.NamesInitCallBack:Invoke(Boolean, String)TGS.<>c__DisplayClass26_0:<Init>b__0(Boolean, String, String)TGS.RequestCallBack:Invoke(Boolean, String, String)TGS.<>c__DisplayClass12_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)TGS.Core.RequestEventHelper:ProcessQueue TGS.HTTPManager:OnUpdate TGS.HTTPUpdateDelegator:Update [Log][2023-07-26 08:59:32:124]GetEntrance enter, udid =TGS.SDKGateway:GetEntrance(GatewayCallback, String)TFW.<SDKEntranceReq>d__22:MoveNext TFW.Entrance:SDKEntranceReq TFW.<EntranceReq>d__21:MoveNext TFW.Entrance:EntranceReq TFW.<RequestEntrance>d__17:MoveNext System.Action:Invoke Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Log][PHONE NUMBER AVAILABLE:59:35:082]WwiseUnity: Wwise(R) SDK Version 2019.2.4 Build 7329.AkWwiseInitializationSettings:InitializeSoundEngine UnityEngine.Object:Instantiate(T)TFW.Wwise.SDKWwiseMgr:InitWwiseGlobal TFW.Wwise.<Init>d__71:MoveNext TFW.Wwise.SDKWwiseMgr:Init(String, Boolean)TFW.<TFW-IWwise-Init>d__48:MoveNext TFW.IWwiseMgr:TFW.IWwise.Init(String, Boolean)TFW.<Init>d__18:MoveNext TFW.SDKWwiseMgr:Init(Boolean, String, String, String)TFW.<PrepareResources>d__39:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)TFW.ResourceManagement.<ExtractAsync>d__4:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)TFW.ResourceManagement.<ExtractInternal>d__16:MoveNext UnityEngine.UnitySynchronizationContext:Exec [Log][PHONE NUMBER AVAILABLE:59:35:082]WwiseUnity: Setting Plugin DLL path to: /private/var/containers/Bundle/Application/83B477FD-105E-4DBA-B63D-9132D638A079/AgeofApes.app/Data/Plugins/AkCommonPlatformSettings:get_AkInitializationSettings AkWwiseInitializationSettings:InitializeSoundEngine UnityEngine.Object:Instantiate(T)TFW.Wwise.SDKWwiseMgr:InitWwiseGlobal TFW.Wwise.<Init>d__71:MoveNext TFW.Wwise.SDKWwiseMgr:Init(String, Boolean)TFW.<TFW-IWwise-Init>d__48:MoveNext TFW.IWwiseMgr:TFW.IWwise.Init(String, Boolean)TFW.<Init>d__18:MoveNext TFW.SDKWwiseMgr:Init(Boolean, String, String, String)TFW.<PrepareResources>d__39:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)TFW.ResourceManagement.<ExtractAsync>d__4:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)TFW.ResourceManagement.<ExtractInternal>d__16:MoveNext UnityEngine.UnitySynchronizationContext:Exec [Log][PHONE NUMBER AVAILABLE:59:35:109]WwiseUnity: Sound engine initialized successfully.AkWwiseInitializationSettings:InitializeSoundEngine UnityEngine.Object:Instantiate(T)TFW.Wwise.SDKWwiseMgr:InitWwiseGlobal TFW.Wwise.<Init>d__71:MoveNext TFW.Wwise.SDKWwiseMgr:Init(String, Boolean)TFW.<TFW-IWwise-Init>d__48:MoveNext TFW.IWwiseMgr:TFW.IWwise.Init(String, Boolean)TFW.<Init>d__18:MoveNext TFW.SDKWwiseMgr:Init(Boolean, String, String, String)TFW.<PrepareResources>d__39:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)TFW.ResourceManagement.<ExtractAsync>d__4:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)TFW.ResourceManagement.<ExtractInternal>d__16:MoveNext UnityEngine.UnitySynchronizationContext:Exec [Log][PHONE NUMBER AVAILABLE:59:36:110]HotFix Initialize cost: 969msTFW.GameState.<HotFixImp>d__5:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)HotFix.<Load>d__10:MoveNext System.Action:Invoke Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Log][PHONE NUMBER AVAILABLE:59:36:347]Reachable : 2607:7700:0:3:0:2:3646:df0c:30021 True in 122ms timeout 500msHelper.NetHelper:Reachable(IPAddress, Int32, Int32)Helper.NetHelper:ParseIpAddressV6(String, Int32)Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)TFW.NetConnector:ConnectToServer(String, Int32)TFW.GameServer:Connect(String, Int32, Action`1)Logic.<ConnectGateway>d__3:MoveNext Logic.LoginPrepare:ConnectGateway(String)Logic.<ConnectGateway>d__1:MoveNext Logic.LoginPrepare:ConnectGateway Logic.<ConnectToGateway>d__0:MoveNext Logic.LoginPrepare:ConnectToGateway Logic.<Start>d__18:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)Cysharp.Threading.Tasks.YieldPromise:MoveNext Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Log][PHONE NUMBER AVAILABLE:59:36:366]TCP client connecting 2607:7700:0:3:0:2:3646:df0c:30021Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)TFW.NetConnector:ConnectToServer(String, Int32)TFW.GameServer:Connect(String, Int32, Action`1)Logic.<ConnectGateway>d__3:MoveNext Logic.LoginPrepare:ConnectGateway(String)Logic.<ConnectGateway>d__1:MoveNext Logic.LoginPrepare:ConnectGateway Logic.<ConnectToGateway>d__0:MoveNext Logic.LoginPrepare:ConnectToGateway Logic.<Start>d__18:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)Cysharp.Threading.Tasks.YieldPromise:MoveNext Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Log][2023-07-26 08:59:36:583]SDKAuth login callback, code: AUTH_SUCCESS, msg: Request success, data: 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translate","auth","pay","message","chat","mail expire_at":PHONE NUMBER AVAILABLE,"acc_create_at":PHONE NUMBER AVAILABLE,"is_cn_player":false,"session_id":"63f111855fb24dee8b55c3311e95c814","server_time_now_unix":PHONE NUMBER AVAILABLE,"is_bind_phone_number":false,"account_email opened_services chat","message","mail","translate","fileserver","auth","pay"]}TFW.SDKLoginCore:LogAuthCallback(AuthV3CallbackCode, String, Object)TFW.<>c__DisplayClass0_0:<Login>b__0(AuthV3CallbackCode, String, Object)TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)TGS.<>c__DisplayClass53_0:<LoginV3WithCheckAntiAddiction>b__0(AuthV3CallbackCode, String, Object)TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)TGS.<>c__DisplayClass51_0:<LoginV3>b__0(AuthV3CallbackCode, String, Object)TGS.AuthCallBack:Invoke(AuthV3CallbackCode, String, Object)TGS.<>c__DisplayClass71_1:<RefreshTokenV3>b__1(Boolean, String, Object)TGS.AuthLoginCallBack:Invoke(Boolean, String, Object)TGS.<>c__DisplayClass47_0:<PrivateAuthorize>b__0(Boolean, String, String)TGS.RequestCallBack:Invoke(Boolean, String, String)TGS.<>c__DisplayClass12_0:<CreateRequest>b__0(HTTPRequest, HTTPResponse)TGS.OnRequestFinishedDelegate:Invoke(HTTPRequest, HTTPResponse)TGS.Core.RequestEventHelper:HandleRequestStateChange(RequestEventInfo)TGS.Core.RequestEventHelper:ProcessQueue TGS.HTTPManager:OnUpdate TGS.HTTPUpdateDelegator:Update [Error][2023-07-26 08:59:37:373]Switch key for ActivityPopWindow not foundLogic.LSetting:SetAllPushSetting Logic.LSetting:SetByStep(SetStep)P2.GameState.GSLogin:OnLoginSucceed UnityEngine.StackTraceUtility:ExtractStackTrace TFW.GameState.<Login>d__7:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)TFW.GameState.<ProcessLogin>d__8:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)Logic.<Start>d__18:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)Logic.<Login>d__34:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)Logic.<LoginInternal>d__56:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)Logic.<SendLoginRequest>d__62:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)Cysharp.Threading.Tasks.<RunTask>d__5:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)TFW.<Wait>d__0`1:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus)System.Action`1:Invoke(T)TFW.MsgDispatcherProxy:Invoke(IMessage)System.Action`1:Invoke(T)TFW.MessageMgr:HandleMessage(IMessage)System.Action`1:Invoke(T)TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Error][2023-07-26 08:59:38:943]Object reference not set to an instance of an object.at Render.RFogManager.OnFogOpenNtf (System.Collections.Generic.List`1[T] fogs) [0x00000] in <00000000000000000000000000000000>:0at TFW.EventMgr.FireEvent[T] (TFW.TEventType type, T arg1) [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at Logic.LFogManager.OnFogOpenNtf (cspb.FogOpenNtf msg) [0x00000] in <00000000000000000000000000000000>:0at System.Action`1[T].Invoke (T obj) [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at System.Action`1[T].Invoke (T obj) [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at TFW.MessageMgr.HandleMessage (Google.Protobuf.IMessage msg) [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at System.Action`1[T].Invoke (T obj) [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at TFW.NetMsgMgr.InvokeRecvHook (Net.Common.PooledMemoryStream data) [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at TFW.NetMsgMgr.FixedUpdate [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at TFW.GameApp.Update [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0System.Action`1:Invoke(T)TFW.MessageMgr:HandleMessage(IMessage)System.Action`1:Invoke(T)TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Error][2023-07-26 08:59:39:009]Object reference not set to an instance of an object.at Render.RFogManager.OnFogOpenNtf (System.Collections.Generic.List`1[T] fogs) [0x00000] in <00000000000000000000000000000000>:0at TFW.EventMgr.FireEvent[T] (TFW.TEventType type, T arg1) [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at Logic.LFogManager.OnFogOpenNtf (cspb.FogOpenNtf msg) [0x00000] in <00000000000000000000000000000000>:0at System.Action`1[T].Invoke (T obj) [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at System.Action`1[T].Invoke (T obj) [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at TFW.MessageMgr.HandleMessage (Google.Protobuf.IMessage msg) [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at System.Action`1[T].Invoke (T obj) [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at TFW.NetMsgMgr.InvokeRecvHook (Net.Common.PooledMemoryStream data) [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at TFW.NetMsgMgr.FixedUpdate [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0at TFW.GameApp.Update [0x00000] in <PHONE NUMBER AVAILABLEPHONE NUMBER AVAILABLE>:0System.Action`1:Invoke(T)TFW.MessageMgr:HandleMessage(IMessage)System.Action`1:Invoke(T)TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Warning][PHONE NUMBER AVAILABLE:59:39:973]No mesh data available for mesh FXm_ring_01_Ss_cxr on particle system Particle System (3). Make sure Read/Write Enabled is set in the importer to work on the particle system rendererRender.RBuilding:Init(ICity, BuildingDisplayInfo)Render.EntityCity:CreateBuilding(BuildingDisplayInfo)Render.EntityCity:InitOnlyBaseBuilding(List`1)Render.EntityCityBase:InitOnlyBaseBuilding(List`1)Render.EntityCityBase:InitAllBuildings(List`1)Logic.<>c__DisplayClass22_0`1:<RequestInfosBuilding>b__0(Object)Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean, Boolean)Logic.LBuildingManager:RequestInfosBuilding(Int64, UnityAction`1)Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)Render.EntityCityNormal:RequestSelfBuilding Render.EntityCity:OnLodChange(Int32, Single)Render.EntityCity:OnLoad Render.Entity:OnActorLoaded Render.Entity:Load Render.Entity:.ctor(Int64)Render.EntityCity:.ctor(Int64)Render.RMapEntityPlayerCity:CreateEntity(Int64)Render.RMapEntityModule:RefreshEntity(Int64)Render.RMapEntityPlayerCity:RefreshEntity(Int64)Render.RMapEntityManager:RefreshEntity(Int64)Render.RMapEntityManager:OnEntityUpdate(EntityInfo)TFW.EventMgr:FireEvent(TEventType, EntityInfo)Logic.LMapEntityModule:UpdateEntity(EntityInfo)Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)UnityEngine.StackTraceUtility:ExtractStackTrace TFW.ResourceManagement.PackageAsset:Initialize TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean, Boolean)TFW.ResourceMgr:LoadResource(String)TFW.ResourceCache:Load(String)TFW.Act.Actor:Load(String, Boolean, ResourceCache)TFW.Act.ActorMgr:CreateActor(String, String, Boolean, Boolean)Render.ActorWrapper:Load System.Action`1:Invoke(T)TFW.MessageMgr:HandleMessage(IMessage)System.Action`1:Invoke(T)TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Warning][PHONE NUMBER AVAILABLE:59:39:973]No mesh data available for mesh FXm_ring_01_Ss_cxr on particle system Particle System (3). Make sure Read/Write Enabled is set in the importer to work on the particle system rendererRender.RBuilding:Init(ICity, BuildingDisplayInfo)Render.EntityCity:CreateBuilding(BuildingDisplayInfo)Render.EntityCity:InitOnlyBaseBuilding(List`1)Render.EntityCityBase:InitOnlyBaseBuilding(List`1)Render.EntityCityBase:InitAllBuildings(List`1)Logic.<>c__DisplayClass22_0`1:<RequestInfosBuilding>b__0(Object)Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean, Boolean)Logic.LBuildingManager:RequestInfosBuilding(Int64, UnityAction`1)Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)Render.EntityCityNormal:RequestSelfBuilding Render.EntityCity:OnLodChange(Int32, Single)Render.EntityCity:OnLoad Render.Entity:OnActorLoaded Render.Entity:Load Render.Entity:.ctor(Int64)Render.EntityCity:.ctor(Int64)Render.RMapEntityPlayerCity:CreateEntity(Int64)Render.RMapEntityModule:RefreshEntity(Int64)Render.RMapEntityPlayerCity:RefreshEntity(Int64)Render.RMapEntityManager:RefreshEntity(Int64)Render.RMapEntityManager:OnEntityUpdate(EntityInfo)TFW.EventMgr:FireEvent(TEventType, EntityInfo)Logic.LMapEntityModule:UpdateEntity(EntityInfo)Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)UnityEngine.StackTraceUtility:ExtractStackTrace TFW.ResourceManagement.PackageAsset:Initialize TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean, Boolean)TFW.ResourceMgr:LoadResource(String)TFW.ResourceCache:Load(String)TFW.Act.Actor:Load(String, Boolean, ResourceCache)TFW.Act.ActorMgr:CreateActor(String, String, Boolean, Boolean)Render.ActorWrapper:Load System.Action`1:Invoke(T)TFW.MessageMgr:HandleMessage(IMessage)System.Action`1:Invoke(T)TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Warning][PHONE NUMBER AVAILABLE:59:39:973]No mesh data available for mesh FXm_ring_01_Ss_cxr on particle system Particle System (3). Make sure Read/Write Enabled is set in the importer to work on the particle system rendererRender.RBuilding:Init(ICity, BuildingDisplayInfo)Render.EntityCity:CreateBuilding(BuildingDisplayInfo)Render.EntityCity:InitOnlyBaseBuilding(List`1)Render.EntityCityBase:InitOnlyBaseBuilding(List`1)Render.EntityCityBase:InitAllBuildings(List`1)Logic.<>c__DisplayClass22_0`1:<RequestInfosBuilding>b__0(Object)Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean, Boolean)Logic.LBuildingManager:RequestInfosBuilding(Int64, UnityAction`1)Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)Render.EntityCityNormal:RequestSelfBuilding Render.EntityCity:OnLodChange(Int32, Single)Render.EntityCity:OnLoad Render.Entity:OnActorLoaded Render.Entity:Load Render.Entity:.ctor(Int64)Render.EntityCity:.ctor(Int64)Render.RMapEntityPlayerCity:CreateEntity(Int64)Render.RMapEntityModule:RefreshEntity(Int64)Render.RMapEntityPlayerCity:RefreshEntity(Int64)Render.RMapEntityManager:RefreshEntity(Int64)Render.RMapEntityManager:OnEntityUpdate(EntityInfo)TFW.EventMgr:FireEvent(TEventType, EntityInfo)Logic.LMapEntityModule:UpdateEntity(EntityInfo)Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)UnityEngine.StackTraceUtility:ExtractStackTrace TFW.ResourceManagement.PackageAsset:Initialize TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean, Boolean)TFW.ResourceMgr:LoadResource(String)TFW.ResourceCache:Load(String)TFW.Act.Actor:Load(String, Boolean, ResourceCache)TFW.Act.ActorMgr:CreateActor(String, String, Boolean, Boolean)Render.ActorWrapper:Load System.Action`1:Invoke(T)TFW.MessageMgr:HandleMessage(IMessage)System.Action`1:Invoke(T)TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Error][PHONE NUMBER AVAILABLE:59:40:216]activity monkey shoot not existP2.MonkeyShoot.Logic.LMonkeyShoot:InitOutScene Render.RBuildingWall:OnInitWall Render.RBuildingWall:OnInit(BuildingDisplayInfo)Render.RBuilding:Init(ICity, BuildingDisplayInfo)Render.EntityCity:CreateBuilding(BuildingDisplayInfo)Render.EntityCity:InitOnlyBaseBuilding(List`1)Render.EntityCityBase:InitOnlyBaseBuilding(List`1)Render.EntityCityBase:InitAllBuildings(List`1)Logic.<>c__DisplayClass22_0`1:<RequestInfosBuilding>b__0(Object)Common.BasePlayerInfoCachePool:Request(Int64, UnityAction`1, Boolean, Boolean)Logic.LBuildingManager:RequestInfosBuilding(Int64, UnityAction`1)Render.EntityCityBase:RequestBuildingInfos(BuildingInfoInit, UnityAction`1)Render.EntityCityNormal:RequestSelfBuilding Render.EntityCity:OnLodChange(Int32, Single)Render.EntityCity:OnLoad Render.Entity:OnActorLoaded Render.Entity:Load Render.Entity:.ctor(Int64)Render.EntityCity:.ctor(Int64)Render.RMapEntityPlayerCity:CreateEntity(Int64)Render.RMapEntityModule:RefreshEntity(Int64)Render.RMapEntityPlayerCity:RefreshEntity(Int64)Render.RMapEntityManager:RefreshEntity(Int64)Render.RMapEntityManager:OnEntityUpdate(EntityInfo)TFW.EventMgr:FireEvent(TEventType, EntityInfo)Logic.LMapEntityModule:UpdateEntity(EntityInfo)Logic.LMapEntityPlayerCity:UpdateEntity(EntityInfo)Logic.LMapEntityManager:DispatchEntityUpdate(EntityInfo)Logic.LMapEntityManager:UpdateEntityInfo(EntityInfo)Logic.LMapEntityManager:OnPlayerMapUnitsAck(PlayerMapUnitsAck)System.Action`1:Invoke(T)TFW.MessageMgr:HandleMessage(IMessage)System.Action`1:Invoke(T)TFW.NetMsgMgr:InvokeRecvHook(PooledMemoryStream)TFW.NetMsgMgr:FixedUpdate TFW.GameApp:Update [Error][PHONE NUMBER AVAILABLE:59:41:725]dk:15115853 IcondkUI.UIEnteranceHoliday:OnLoad UnityEngine.StackTraceUtility:ExtractStackTrace Displaykey.DisplayKeyExtension:SearchPathByType(Int32, Int32)ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)TFW.UI.UIBase:OnGameObjectLoaded(GameObject)TFW.UI.<>c__DisplayClass87_0:<Load>b__0(GameObject)System.Action:Invoke TFW.InstantiateMgr:Update(Single)System.Action`1:Invoke(T)TFW.LoopActionController`2:DoPerform(TNode&)TFW.LoopActionController`2:Perform TFW.FrameUpdateRegistry:Update(Single)TFW.GameApp:Update [Error][PHONE NUMBER AVAILABLE:59:41:725]Empty bundle path for asset: Assets/P2/Res/Proxy/Icon/15115853.prefabUI.UIEnteranceHoliday:OnLoad UnityEngine.StackTraceUtility:ExtractStackTrace TFW.ResourceManagement.PackageAssetAsync:Initialize TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Boolean)TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean, Boolean)TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)TFW.UI.UIBase:OnGameObjectLoaded(GameObject)TFW.UI.<>c__DisplayClass87_0:<Load>b__0(GameObject)System.Action:Invoke TFW.InstantiateMgr:Update(Single)System.Action`1:Invoke(T)TFW.LoopActionController`2:DoPerform(TNode&)TFW.LoopActionController`2:Perform TFW.FrameUpdateRegistry:Update(Single)TFW.GameApp:Update [Error][PHONE NUMBER AVAILABLE:59:41:726]Failed to load sprite: Assets/P2/Res/Proxy/Icon/15115853.prefabUI.UIEnteranceHoliday:OnLoad System.Action`1:Invoke(T)TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean, Boolean)TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)TFW.UI.UIBase:OnGameObjectLoaded(GameObject)TFW.UI.<>c__DisplayClass87_0:<Load>b__0(GameObject)System.Action:Invoke TFW.InstantiateMgr:Update(Single)System.Action`1:Invoke(T)TFW.LoopActionController`2:DoPerform(TNode&)TFW.LoopActionController`2:Perform TFW.FrameUpdateRegistry:Update(Single)TFW.GameApp:Update [Error][PHONE NUMBER AVAILABLE:59:41:726]dk:15115853 IcondkUI.UIEnteranceHoliday:OnLoad UnityEngine.StackTraceUtility:ExtractStackTrace Displaykey.DisplayKeyExtension:SearchPathByType(Int32, Int32)ResourceDict:GetProxyIconPath(ProxyAssetType, Int32, String&)ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, String&)ResourceDict:GetProxyAssetPath(ProxyAssetType, Int32, Boolean)TFW.UI.UIBase:OnGameObjectLoaded(GameObject)TFW.UI.<>c__DisplayClass87_0:<Load>b__0(GameObject)System.Action:Invoke TFW.InstantiateMgr:Update(Single)System.Action`1:Invoke(T)TFW.LoopActionController`2:DoPerform(TNode&)TFW.LoopActionController`2:Perform TFW.FrameUpdateRegistry:Update(Single)TFW.GameApp:Update [Error][PHONE NUMBER AVAILABLE:59:41:726]Failed to load sprite: Assets/P2/Res/Proxy/Icon/15115853.prefabUI.UIEnteranceHoliday:OnLoad System.Action`1:Invoke(T)TFW.ResourceManagement.AssetManager:LoadAsset(String, Type, Action`1, Boolean, Boolean)TFW.ResourceMgr:LoadImage(Object, Image, String, Boolean, Boolean)TFW.UI.UIBase:OnGameObjectLoaded(GameObject)TFW.UI.<>c__DisplayClass87_0:<Load>b__0(GameObject)System.Action:Invoke TFW.InstantiateMgr:Update(Single)System.Action`1:Invoke(T)TFW.LoopActionController`2:DoPerform(TNode&)TFW.LoopActionController`2:Perform TFW.FrameUpdateRegistry:Update(Single)TFW.GameApp:Update [Error][PHONE NUMBER AVAILABLE:59:43:576]Child not found: MainCameraUnityEngine.StackTraceUtility:ExtractStackTrace TFW.GameObjectExtensions:FindComponent(GameObject, String)System.Action:Invoke TFW.ResourceManagement.<WaitForLoadScene>d__21:MoveNext UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)[Error][PHONE NUMBER AVAILABLE:59:46:706]WonderPageAck timeoutSystem.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetCanceled(CancellationToken)System.Threading.CancellationTokenSource:ExecuteCallbackHandlers(Boolean)Cysharp.Threading.Tasks.<CancelAfterCore>d__2:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)Cysharp.Threading.Tasks.DelayPromise:MoveNext Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Error][PHONE NUMBER AVAILABLE:04:45:504]Server disconnected: DisconnectingTFW.GameServer:OnDisconnect(SocketError)System.Action`1:Invoke(T)TFW.<Net-Common-IHandlerMessage-HandleDisconnected>d__24:MoveNext System.Action:Invoke Cysharp.Threading.Tasks.Internal.ContinuationQueue:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Log][PHONE NUMBER AVAILABLE:04:45:733]Reachable : 2607:7700:0:3:0:2:3694:b95a:30021 True in 107ms timeout 500msHelper.NetHelper:Reachable(IPAddress, Int32, Int32)Helper.NetHelper:ParseIpAddressV6(String, Int32)Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)TFW.NetConnector:ConnectToServer(String, Int32)TFW.GameServer:Connect(String, Int32, Action`1)Logic.<ConnectGateway>d__3:MoveNext Logic.LoginPrepare:ConnectGateway(String)Logic.<ConnectGateway>d__1:MoveNext Logic.LoginPrepare:ConnectGateway Logic.<ConnectToGateway>d__0:MoveNext Logic.LoginPrepare:ConnectToGateway Logic.<Start>d__18:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)Cysharp.Threading.Tasks.YieldPromise:MoveNext Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore UnityEngine.LowLevel.UpdateFunction:Invoke [Log][PHONE NUMBER AVAILABLE:04:45:735]TCP client connecting 2607:7700:0:3:0:2:3694:b95a:30021Net.Tcp.Client.TCPClient:Connect(String, Int32, String, Boolean, Byte, Int32)TFW.NetConnector:ConnectToServer(String, Int32)TFW.GameServer:Connect(String, Int32, Action`1)Logic.<ConnectGateway>d__3:MoveNext Logic.LoginPrepare:ConnectGateway(String)Logic.<ConnectGateway>d__1:MoveNext Logic.LoginPrepare:ConnectGateway Logic.<ConnectToGateway>d__0:MoveNext Logic.LoginPrepare:ConnectToGateway Logic.<Start>d__18:MoveNext System.Action`1:Invoke(T)Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)Cysharp.Threading.Tasks.YieldPromise:MoveNext Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore |