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Candidate Information
Title Game Design Level Design World Building Visual Scripting C++ Tea
Target Location US-AZ-Maricopa
Email Available with paid plan
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ContactEMAIL AVAILABLELINKEDIN LINK AVAILABLE (LinkedIn)SummaryHi, I'm a passionate gamer and storyteller who loves games like Dungeons and Dragons and Pathfinder. I have been a Dungeon Master for over 15 years, creating immersive and engaging worlds for my players to explore. I enjoy designing the various organizations that inhabit these worlds, each with their own goals, motivations, and conflicts. I have a BA in Game Design and a BS in Game Programming from the University of Advancing Technologies. I have been working with the Unreal Engine since 2014, using both C++ and Blueprints to build games and game systems. I am motivated to create amazing games that are enjoyed by players all over the world. ExperienceTop SkillsGame DesignLevel DesignWorld BuildingVisual ScriptingC++Team ManagementGame Developer@ Small Indie Company Game DesignMaricopa, Arizona, United StatesUnreal Engine Game DeveloperSmall Indie Company LLC, RemoteDec 2022 - PresentDesigned and implemented gameplay mechanics, systems, and features using Unreal Engine Blueprints and C++, contributing to the development of We the People.Collaborated with artists, animators, and designers to integrate assets and ensure visual fidelity and gameplay functionality.Optimized game performance through profiling and debugging, achieving smooth frame rates and efficient resource usage on target platforms.Conducted code reviews and provided technical guidance to junior developers, fostering knowledge sharing and team growth.Implemented and maintained multiplayer features, including networking, matchmaking, and server-side logic, enhancing player engagement and scalability.QA Tester IIIExperis Game Solutions, Tempe, AZMar 2020 - PresentConducted comprehensive testing of pre-release game builds across various platforms to identify and report bugs, usability issues, and gameplay inconsistencies.Collaborated closely with development teams to execute test plans, ensuring adherence to quality standards and timely bug resolution.Documented detailed test cases and provided clear, actionable feedback to improve game mechanics, user interface, and overall player experience.Participated in multiplayer and single-player testing scenarios to assess game balance, progression, and narrative coherence.Contributed to the refinement of testing processes and procedures, enhancing efficiency and accuracy in identifying and resolving issues during development cycles.Lead Game DesignerLavaBear Studios LLC, Tempe, AZMay 2017 - Dec 2019Led a team of 5 designers in the conceptualization, design, and implementation of game mechanics, systems, and content for Island Survivor and fireBreak.Developed and communicated game design documentation, including design briefs, feature specifications, and gameplay mechanics, ensuring alignment with project goals and vision.Collaborated closely with cross-functional teams, including artists, programmers, and producers, to integrate design elements and maintain creative vision throughout development cycles.Conducted playtesting sessions and iterated on gameplay mechanics based on user feedback and usability testing, optimizing player engagement and retention.Mentored and coached junior designers, fostering a culture of innovation, collaboration, and continuous improvement within the design team.EducationUniversity of Advancing TechnologyBachelor of Arts - BA & BS, Game Design and Game Programming
(September 2013 - May 2017)

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