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Title Video Game User Experience
Target Location US-PA-Philadelphia
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EMAIL AVAILABLE Street Address  PHONE NUMBER AVAILABLEEMPLOYMENT EXPERIENCEEpistemitek Sept 2023 - Dec 2023Gaming Programmer Created a successful prototype video game for teaching immunology to college students, resulting in increased student engagement and learning. Identified and outlined programming requirements to transition the game from a prototype to a commercial version. Increased game content by adding two levels with distinct enemy and ally units, utilizing Unity Engine. Law School AI Jun 2023 - Aug 2023Gamification Expert/Video Game Designer (AR/VR) Intern Leveraged Unity to craft the foundational environment for an immersive VR court arguments game. Implemented VR character functionality using the XR Interaction Toolkit, ensuring fluid user experience. Engineered a versatile system UI, enabling effortless toggling between VR and standard gameplay modes, with auto-adjusting interfaces. Employed the XR Interaction Toolkit to simulate lifelike hand animations for grabbing and pinching actions.Nanjing Pin Jia Technology Development Co., Ltd. Aug 2021 - Sept 2021 Backend Developer Intern Collaborated on the development of advanced bidding software. Spearheaded the acquisition of information from bidding announcement websites, efficiently classifying and updating the data to an online database. Employed MySQL for robust data storage solutions. EDUCATIONUniversity of Pennsylvania Philadelphia, PAMaster of Engineering in Computer Graphics & Game Technology conferred in June 2024 Cumulative GPA: 3.8 / 4.0University of California, Irvine Irvine, CABachelor of Science in Computer Game Science Sept 2018 - Jun 2022 Cumulative GPA: 3.83 / 4.0PROJECTSMini Minecraft An Interactive 3D world exploration Game Inspired by Minecraft Nov 2022 - Dec 2022 Employed fbm2D, driven by the perlinNoise2D function and the WorleyNoise function, to distinctly generate grassland and mountain biomes. Utilized perlinNoise3D to craft a detailed underground cave system. Implemented the L-System to realistically simulate a river network. Minesweeper A Minesweeper AI July 2021 - August 2021 Designed and implemented a Minimal AI to successfully complete a Minesweeper game on a 5x5 board with a single mine, focusing on developing a function to efficiently reach and evaluate the 'frontier' tiles. Enhanced AI capability to handle complex scenarios where it identifies the mine's location by analyzing tiles with a hint of 1 and their covered neighbors, ensuring accurate mine flagging. Extended the AI's functionality to tackle more challenging Minesweeper games on 8x8, 16x16, and 16x30 boards with up to 99 mines, integrating constraint satisfaction algorithm to handle higher hint values beyond 0 and 1. Incorporated multiple constraint satisfaction techniques to improve mine detection accuracy, enabling the AI to match suspected mine tiles with neighboring hints and flag all mines correctly or identify game-ending scenarios.SKILLSC++, C#, Python, Unity, Maya, 3D Modeling, Game Development, Software Development, Software Engineering, Unity 3D Game Dev, Game Design, Houdini

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