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Name Available: Register for Free
Title Game Designer Qa Tester
Target Location US-TX-Copperas Cove
Email Available with paid plan
Phone Available with paid plan
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Candidate's Name
Copperas Cove, TX C: PHONE NUMBER AVAILABLE EMAIL AVAILABLEPortfolio: https://dominguezsamuelStreet Address .wixsite.com/websitePROFESSIONAL SUMMARYI'm a video game designer with 3 years experience in both Unity and Unreal Engine. I've created systems, blueprints, and events in both engines as well as worked with a AAA company to deliver Call of Duty Vanguard to in an acceptable state by working QA for Activision over several months time. With my Bachelors in Game Design, Im confident in the skills and experience I bring to any project.TECHNICAL SKILLSGAME ENGINES: Unity 3D, Unreal 4PROGRAMMING LANGUAGES: C++ (Blueprinting)SOFTWARE: Maya, Microsoft Visual Studio, Microsoft Project Pro, MS Office, SlackSOURCE CONTROL TRAINING: Perforce, Unity Collaboration, Jira, DevKit, DevTrack, DevGAME DESIGN: Asset Creation and Integration, Level Design, Systems Design, Blockout, Quality Assurance, Rapid Prototyping, Play Testing, Debugging, Design Documentation, Reference TrackingPROJECT/WORK EXPERIENCECall of Duty Vanguard - ActivisionQA Tester - Remote May 2021 - PresentHave written over 150 bug reports for Call of Duty Vangaurd for Activision.Documented each bug with screenshots, videos, and model information.Verified and reproed over 300 bugs and issues.Tested and assured systems and incentives are working as intended.Incarnation Symbiotic Games LLCWork In ProgressRole Lead Systems and Game DesignerHelped design and create several character locomotion and combat animations.Helped in the creation and design of over 10 different active abilities and passives, weapons, and basic attacks.Designed and balanced gathering and crafting systems with over 24 different gatherables tied to woodcutting, mining, and herbalism.Worked with the programmer to design a crafting system using materials and higher rarity materials to increase the crafted items stats and rarity.Documented Game Design processes on an official company GDD with quest spreadsheets, loot drop tables, concept references, and crafting/gatherable tables.World/Level Design  Creative lead for Area 2 and is responsible for the world composition, lighting, and block outs.Archs Adventure https://zatirical.itch.io/archs-adventurePublished May 2021Role Level and Systems DesignerCreative lead for level 2 and its layout.Created and maintained Design documentation.Communicated and worked alongside artists to produce organic materialBlueprinted scripts in Unreal Engine for managing hazards, pickups, and other systems.Created blueprints for assets, objects, characters, and more.Applied textures/meshes to objects and assets.Created puzzles from scratch for players to complete.Assistant Manager  Wildcat Pawn and Jewelry August 2015  2020EDUCATIONFull Sail University  Bachelor of Science in Game Design May 2021

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