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Character Technical Artist
Location:
US-WA-Redmond
Jobcode:
5c3d0fb824ff6775b7137324a98254ea-122020
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Position Title - Character Technical Artist

Location - Redmond, WA

Compensation - Negotiable Hourly Rate plus Benefits



Job Description:

A renowned game studio is looking for a Character Technical Artist to help develop new experiences in our universe. A Character Technical Artist creates rigs and believable deformations on characters, weapons, vehicles and props, empower other disciplines and solve technical production issues.



Responsibilities:




  • Develop character, weapon, and vehicle content in Maya and proprietary game engine.

  • Solve technical production issues, especially those related to engine related troubleshooting.

  • Work with content teams (such as animation or design) to collaborate on asset creation.

  • Optimize assets to fit within performance budgets.

  • Become proficient in proprietary workflows and pipelines.

  • Create technically sound rigs and in-game assets for characters, weapons, and vehicles.

  • Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.

  • Identify missing and help create documentation and tutorials relating to technical issues.

  • Excel as a team player and strive to maximize team/department performance and collaboration.

  • Based on experience - Develop tools, scripts, plugins to streamline processes.


Qualifications & Skills:


  • Degree in Computer Science, Commercial Art or related fields.

  • Experience within the fields of Rigging/Character Technical Art.

  • Proficiency in Python, MEL or PyMel.

  • Expert knowledge of Maya for animation and rigging.

  • Expert knowledge of Animation principles and Kinematics.

  • Solid foundation in human anatomy and mechanical principles.

  • Excellent organizational, communication, and interpersonal skills.

  • Work well under deadlines and multi-tasks.

  • Is self-motivated and self-reliant.

  • Excellent troubleshooting skills.


Pluses:


  • Facial rigging experience.

  • C# and C++ (Maya API) experience.

  • 2+ years of experience in the games or film/television industries including shipping AAA console titles.

  • 4+ years or more of production experience within the fields of Rigging/Character Technical Art.


Artech

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