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Character Technical Artist Location: US-WA-Redmond Jobcode: 5c3d0fb824ff6775b7137324a98254ea-122020 Email Job
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Position Title - Character Technical Artist
Location - Redmond, WA
Compensation - Negotiable Hourly Rate plus Benefits
Job Description:
A renowned game studio is looking for a Character Technical Artist to help develop new experiences in our universe. A Character Technical Artist creates rigs and believable deformations on characters, weapons, vehicles and props, empower other disciplines and solve technical production issues.
Responsibilities:
- Develop character, weapon, and vehicle content in Maya and proprietary game engine.
- Solve technical production issues, especially those related to engine related troubleshooting.
- Work with content teams (such as animation or design) to collaborate on asset creation.
- Optimize assets to fit within performance budgets.
- Become proficient in proprietary workflows and pipelines.
- Create technically sound rigs and in-game assets for characters, weapons, and vehicles.
- Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
- Identify missing and help create documentation and tutorials relating to technical issues.
- Excel as a team player and strive to maximize team/department performance and collaboration.
- Based on experience - Develop tools, scripts, plugins to streamline processes.
Qualifications & Skills:
- Degree in Computer Science, Commercial Art or related fields.
- Experience within the fields of Rigging/Character Technical Art.
- Proficiency in Python, MEL or PyMel.
- Expert knowledge of Maya for animation and rigging.
- Expert knowledge of Animation principles and Kinematics.
- Solid foundation in human anatomy and mechanical principles.
- Excellent organizational, communication, and interpersonal skills.
- Work well under deadlines and multi-tasks.
- Is self-motivated and self-reliant.
- Excellent troubleshooting skills.
Pluses:
- Facial rigging experience.
- C# and C++ (Maya API) experience.
- 2+ years of experience in the games or film/television industries including shipping AAA console titles.
- 4+ years or more of production experience within the fields of Rigging/Character Technical Art.
Artech
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