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Game Designer - (US-WA-Redmond - 98074)
Minimum Education: None Jobcode: L:98536975 Email this job to yourself or to a friend | Job Match Test | Resume Guide
Click Here to Apply Online Job Title: Game Designer Job Category: Game Design Product: (Not Product Specific) Date Posted: 01/13/2009 Job Code: 251924 Location: WA - Redmond Travel Required: Do you love Halo? Do you want to be part of the creation of a new game in the Halo universe? Are you a programmer with an interest in art, modeling, animation, or design? The MGS Halo team is looking for a talented, experienced developer to help create the next generation of Halo tools. The pipeline team is responsible for creating and maintaining the infrastructure that allows artists and designers to turn their vision into reality on the Xbox, while working in conjunction with other programmers across the project. This includes 3D geometry exporters, custom-made editors, texture exporters, in-game data reloading, and much more. Strong candidates will be able to get up to speed quickly on the current state of the tools, infrastructure, and content creation pipeline. They will also be approachable and able to work with closely with artists and designers to understand their requirements and solve their problems Primary responsibilities: Understanding/enhancing existing engine systems (physics, rendering, AI, gameplay) Understanding/enhancing commercial digital content-creation packages (Maya, Photoshop) Designing and delivering code for systems which get necessary data into the game Fully maintaining and debugging own sections of code. A qualified candidate will have the following experience and skills: Bachelor's degree in Computer Science or equivalent Solid C++ and C# design/coding/debugging skills - at least 3 years Solid 3D math skills (Linear algebra and Trig.) Strong communication and problem solving skills Experience working with and an understanding of game tools and pipelines Ability to independently drive projects and work collaboratively across team boundaries Experience in the following areas are a plus: Shipping a commercial game Experience in multiple engines and middleware packages Art pipelines Art tools (Maya API, Mel scripting, 3D Studio Max Plug-ins) 3D graphics UI/tool design
Microsoft Entertainment & Devices
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