View all Microsoft Entertainment & Devices Jobs



Jobvertise Home

Search Jobs

POST your Resume FREE

FEATURE your Resume

Energize your
job search

Take a FREE Career Test

Super Simple Job Hunting Guide

   

Game Designer - (US-WA-Redmond - 98074)

Minimum Education:
None
Jobcode:
L:97997701
Email this job to yourself or to a friend | Job Match Test | Resume Guide


Click Here to Apply Online


Job Title: Game Designer Job Category: Game Design Product: Games Date Posted: 12/24/2008 Job Code: 251341 Location: WA - Redmond Travel Required: Character Lead Microsoft Game Studios' Halo team is looking for exceptional art talent to contribute to a new experience in the Halo universe. Teamwork, innovation, attention-to-detail and unbridled passion are characteristics we look for in all of our artists. If you feel you have what it takes, throw your hat in the ring. We are looking for a highly-qualified candidate for the position of Character Lead. The Character Lead will play a significant role in establishing and maintaining the vision for both new and redefined characters. The ideal candidate will be able to work collaboratively with Design, Dev, and Animation to help bring our story alive and push the medium forward. RESPONSIBILITIES Manage an internal character art team day-to-day consisting of both full-time and contract artists Work with Art Director and Production team to define key milestones Actively accepts and provides direction to the character art team Ability and willingness to work with the Creative and Art Directors to ensure consistency between vision and implementation of game character assets Collaborate with technical teams to develop run-time game character procedures & pipelines   Coordinate the technical and aesthetic character processes in order to realize the vision Makes a significant, direct contribution to the creation of character art Demonstrate and communicate clear expectations for quality of work, productivity, communication and professionalism to the character team Expert understanding of next-gen game character development processes, limitations and dependencies Excellent communication, time-management and organizational skills. Task driven, self-motivated, proactive. Strong leadership and interpersonal abilities. Works well under deadline. QUALIFICATIONS/SKILLS Art-related degree and/or comparable professional experience Exceptional visual and technical understanding in sculpting, 3D modeling & texturing (both high- & low-resolution characters)   Experience and/or education in sculpting and drawing organic forms with an emphasis on human, biped and quadruped shapes Proficient in Maya, 3D Max or XSI Mudbox or Zbrush proficiency is a must. Experience with skeleton/rig creation is a plus. * For PORTFOLIO SUBMISSIONS Demonstrate ability to create character from concept or reference imagery. Show an understanding of hi- & low-poly modelling, spline, edge-loop techniques, etc.   Models should be properly weighted and proportioned. Include samples of figure drawing, maquettes or sculptures. Please include comparison screenshots and/or turn-table of model in wire frame, AO and final rendered image. Please include software used and poly count where applicable.

Microsoft Entertainment & Devices

Click Here to Apply Online

         


Job Match Test | Blast your resume | Post Resume to 80+ sites

The Complete List of Jobs by Title
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Search over 250,000 FRESH Jobs
Powered by      
Jobvertise